


You could argue that this treasure is worse, and while that might be true in a materialistic sense, it is more appropriate. Quaffing that ancient potion might make your player sick. The old coins would need to be sold or converted into modern currency. These can be less immediately exciting to the players, because they have to figure out what to do with them. Why would there be modern currency in an ancient dungeon? Do potions keep forever? The treasure might be exactly what your players want to find, but it is not what they should find.Ī more realistic set of similar loot might be ancient tarnished coins, a book or scroll written in an ancient language, and a bottle of liquid that has a faint magical aura to it.

When your players are exploring an ancient dungeon deep underground and open a chest, what would you expect them to find? If you roll on loot tables they might find some gold, a magic item, or a potion of some kind, but that does not make for compelling story telling. While there is nothing wrong with rolling treasure from a table, really good treasure is more specific and helps tell your story. These items only appear if the creature is in its lair when it is fought, and the PCs have the time to search the lair after the fight.Great DnD loot starts with careful planning. If a container is used to collect multiple different types of liquids, refer to the "Mixing Potions" table DMG pg. You will need to spend gold to repair it, equal to half the cost of a brand-new version of the item.Īny item described as a vial must be collected using a flask, vial, bottle, waterskin, or other liquid container. If the item has a malignant effect, it can also be crafted with proficiency in a Poisoner's Kit. If the item has a beneficial effect OR if the item is from a plant creature, it can also be crafted with proficiency in a Herbalism Kit. Certain items require Alchemist's Supplies to craft. The crafter must spend a number of hours equal to times the creature's CR using the listed tools to create the new object. For Wizard PCs, this means at least level This is unlikely to be a PC, meaning they may have to carry the loot into a city to get it crafted.
#Dmg loot table Pc
Must be created by a PC or NPC who has dedicated themselves to the use of a particular tool or school of magic. The crafter must be proficient in the listed tools or be a wizard studying the listed school of magic. The crafter must be proficient in the listed tools. GOBLINS GET INSANE LOOT! - TH9 Farming with 220 Goblins - Clash of Clans - Fast & Easy Loot The following terms are used throughout the list. Some items are not usable until they have been crafted into a usable form. It might be difficult to harvest a demon heart when their blood is like acid and you just stabbed the fell beast a dozen times. This represents the PCs ability to gather the items without harming them or hurting themselves. This represents the type of knowledge required to successfully identify the valuable loot on the body.

If the players were fighting the creature and killed it in combat, they must make the appropriate check in order to claim the loot. Some items may have been already stolen, not remain on the creature after death, or have rotted beyond use. If a creature dies naturally or its body was found hours or days after death, it is up to the DM what items remain. Maybe a cleric gives up their holy symbol when they get the chance to use angel feathers as their magic focus instead. Maybe they have a shield crafted from a Bulette shell and a sword that is an Ankheg leg after their fight with the Cult of Elemental Earth. I love the idea of a character who picks the useful bits from the bodies of his fallen foes. But I think martial characters should change as well, aside from just getting more scars and injuries. Wizards get zanier, warlocks get corrupted, druids get more plant- or animal-esque, and clerics become more eminently divine. I like the idea that the appearance of a character changes drastically over the course of their adventures.įor magic users, it's fairly obvious. But there's more than just updating character traits. This probably comes from my beginnings as a story gamer - it was expected that you would have some sort of character development over the course of our month campaigns.
